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TMat:  Type of Material


VIS: 008/33; 006/16

Input Standards

VIS: Mandatory. One-character code. Default:  fill character 


VIS, 006 

The type of visual material. The code should correspond to the general material designation in the title ( field 245) and to Type .


  Projected media

Use the following codes for projected media ( Type code g ):

f  Filmstrip 
m  Motion picture 
s  Slide. Use also for modern stereograph reels (e.g., Viewmaster reels).
t  Transparency 
v  Videorecording 

Use the following codes for two-dimensional nonprojected graphic representations ( Type code k):

a  Art original.. Original two-dimensional art works created directly by an artist, not for reproductions of such works. Use for original collages, drawings or paintings.
c  Art reproduction. Two-dimensional mechanically reproduced copies of an art work, usually one of a commercial edition. Use for art prints, study prints, lithographs, engravings, etchings and woodcuts.
i  Picture. Two-dimensional visual representations accessible to the unaided eye and usually on an opaque backing. Use if a more specific category is not appropriate. Use for posters, postcards, radiographs, photographs, photoprints, photonegatives or stereograph cards.
k  Graphic. Use in place of a, i, l, n and o if descriptive cataloging is based on conventions other than AACR1 or AACR2 alone.
l  Technical drawing. Blueprints, architectural renderings, cross sections, diagrams, details, elevations, perspectives, plans and working plans made for use in an engineering or other technical context.
n  Chart. Opaque sheets that present data in either graphic or tabular form; graphic and tabular wall charts, flip charts or calendars.
o  Flash card. Cards or other opaque materials printed with words, numerals or pictures and designed for rapid display.

Use the following codes for three-dimensional artifacts and realia ( Type code r):

a  Art original. Original three-dimensional art objects created directly by an artist, not for reproductions of such works. Use for sculptures and statues.
c  Art reproduction. Three-dimensional mechanically reproduced copies of an art work usually one of a commercial edition. Use for reproductions of sculptures and statues.
d  Diorama. Three-dimensional representations of scenes created by placing objects or figures in front of two-dimensional backgrounds.
g  Game. Items or sets of items designed for play according to prescribed rules and intended for recreation or instruction. Includes puzzles and simulations.
p  Microscope slide. Transparent, usually glass, mounts containing a minute object to be viewed through a microscope or microprojector.
q  Model. Three-dimensional representations of real things or imagined objects, either of the exact size of the original or to scale. A model may or may not be operational. Use for mock-ups.
r  Realia. All naturally occurring objects and any other three-dimensional item made or modified by humans that does not fit into any of the other categories. Use for machines, stitchery, clothing, rubber stamps, templates, pattern stencils, alphabets for lettering, shapes for flow charts, jewelry, pottery, musical instruments, fabrics, tools, utensils, sea shells, rocks, holograms and furniture.
w  Toy. Material objects for children or others to play with, often an imitation of some familiar object (e.g., a plaything or something contrived for amusement rather than for practical use). Use for puppets.

Use the following codes for kits ( Type code o):

b  Kit. Mixture of components from two or more categories (i.e., sound recordings, maps, filmstrips, etc.), no one of which is identifiable as the primary constituent of the item.

All other Type codes:

z  Other. Types not in the preceding lists. Computer-produced graphics, duplication masters, transparency masters, spirit masters and garment patterns. Use code r for most other three-dimensional miscellany.

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