User Research

Libraries are impacted by the ways in which individuals engage with technology; how they seek, access, contribute, and use information; and how and why they demonstrate these behaviors and do what they do. We're  collaborating with librarians to shape their services around a set of expectations that have been influenced by consumer technologies and modern research and learning environments. By providing the library community with behavioral evidence about individuals’ perceptions, habits, and requirements, we can ensure that the design of future library services is all about the user. Our efforts are amplified by strategic partnerships and focus in these two areas:

 

Presentations

Narrow by

Your selections:

Topics

  • Information Literacy (6) Remove

Clear All

Snake News or Fake News? A Game Show About How Students Evaluate Scientific Information in Google Search Results

Snake News or Fake News? A Game Show About How Students Evaluate Scientific Information in Google Search Results

By Tara Tobin Cataldo, Amy Buhler, Samuel Putnam, Christopher Cyr

2019 Charleston Conference
Charleston, SC, USA

This game show-style presentation gives an overview of a study that uses simulations of Google Search Engine Result Pages (SERPs), a think-aloud protocol, and interviews to capture student’s point of selection behavior and real-time cognition in judging the helpfulness, citability, and credibility of online resources.  

Topics: Information Literacy

Digital Literacy in the Era of Fake News: Key Roles for Information Professionals

Digital Literacy in the Era of Fake News: Key Roles for Information Professionals

By Lynn Silipigni Connaway

ASIS&T Annual Meeting
Washington, D.C. (USA)

In this presentation, Silipigni Connaway describes how people determine whether an online information source is credible and how libraries can play a role in ensuring patrons are accessing trustworthy sources.

Topics: Information Literacy, User Research