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Using interactive technology to enhance learning

By Brad Gauder

More than 40 years after the first known computer game, Spacewar, was written by a graduate student as a way to learn how to use MIT’s new PDP-11 computer, Dr. Kurt Squire and Dr. Constance Steinkuehler are integrating computer games into the undergraduate education and psychology courses they teach at the University of Wisconsin—Madison. Dr. Squire’s research emphasizes the interactive technology that enhances learning. Dr. Steinkuehler’s studies in socially distributed cognition feed her interest in the cultural and social aspects of gaming.

How is the success of gaming as an instructional method measured?
Steinkuehler:
‘Assessment’ has become a very hot topic in games research over the past year, yet much of the discussion has centered on traditional, ‘no child left behind’ sorts of standardized testing, which are hotly debated. I think that what games do best—enrich experience, cultivate expertise and identity, foster complex systems thinking—are the very things we have a devil of a time measuring. Yet, we are beginning to see that games can do those things. Unfortunately, assessing this sort of learning is difficult and the methods as hotly contested.

Which fields of study is gaming better suited for as an instructional method?
Squire:
None in particular. The limitations of our current technology and designs to model human behavior make many social skill areas problematic, but creative design can get around some of that. In part, it’s due to the wide range of instructional methods that can be incorporated into gamebased learning environments and the diversity in games.

How does your personal interest in gaming influence the courses you develop and teach?
Steinkuehler:
I teach undergraduate educational psychology lecture courses, where my own gameplay and research on others’ gameplay becomes fodder for grounding discussions of the potential of digital media and the affinity groups that form through them. As a researcher, my game experience is the very foundation on which the rest of my work rests.

As gaming continues to develop, what future does it have in the academic community?
Squire:
It will be pretty big. Game studies as a field like film studies seems to have some momentum and is already quite big in Europe, which is beginning to graduate PhDs in the area. I think that games courses will make good liberal arts courses, in that they connect so many areas—from computer design to fashion. Making games involves creating whole worlds, so literally there is room for every major field to participate.

For more on Dr. Squire and Dr. Steinkuehler, see: website.education.wisc.edu/ksquire/ and www.sit.wisc.edu/~steinkuehler/


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