The evolution of our digital DNA
By Andy Havens and Tom Storey
Sarah Harris is the poster child
for the “Google Generation,”
those youngsters brought up
in the Internet age.
She was born in 1993, the same
year as Mosaic, the first Web
browser. Sarah communicates
through IM and text messaging,
sending more than 1,000 texts per
week. She listens to music and
watches videos on her MP3 player.
She’s on YouTube all the time. She
finds places and phone numbers
using digital maps.
She uploads content from her
cell phone to MySpace: video clips,
songs, pictures, messages. She
keeps in touch with her friends
here. She plans parties and outings
here. She tells everyone about
herself here—her background, her
education, her relationships, her
dreams.
She studies, works and plays on
the Web. She spends more time
online than offline. Or, rather, she
does not differentiate between the
two.
“Technology changes us. It
doesn’t just change what we
do. It changes who we are.”
Nicholas Carr, Author, The Big
Switch: Rewiring the World,
from Edison to Google |
Welcome to Life 2.0, a new
digital lifestyle that is changing our
culture and challenging the way
we think about ourselves and the
world. We’ve moved into a shared
space that drives how we work,
do research, learn, have fun, meet
friends and stay in touch—essentially
everything we do. We mix
the physical world with the digital
world. We use digital tools—PDA,
MP3, laptop, cell phone, camera,
PC, GPS—to tell our stories and
interact. We are connected to one
another and to the Web.
While most apparent with today’s
15-year-olds like Sarah—born the
year after Sir Tim Berners-Lee released
the first set of standards that
have evolved into what we call the
Web—Life 2.0 increasingly spans
demographics. And its impact goes
beyond the quantitative—faster travel,
more channels, better communications,
more convenience.
People are absorbing their digital
connections into their DNA.
Beyond
perfect copies
Priscilla Caplan, Sarah’s
mom and Assistant Director
for Digital Library Services
at the Florida Center for Library
Automation, marvels at
her daughter’s digital habits. “She’s so fast at texting it’s
just amazing,” Caplan says. “And often it’s with many
people at the same time.
MySpace is her portal to
everything. She is always at
the computer, and she has
hordes of friends just like
her.”
Caplan says that Sarah
and her friends all want to
work in real time. “They hate
things that are ‘asynchronous’
so they don’t do e-mail.
When Sarah got an Amazon
gift certificate she wouldn’t
order CDs because they
have to be mailed, but spent
the same amount on downloadable
MP3s and then
burned a CD.
“If you call Sarah, she’ll
answer the phone. And of
course if call waiting interrupts,
she’ll put you on hold
and answer the phone. But if
you leave her voicemail, she
won’t bother to pick it up.
Everything has to be right
there at that moment.”
So often, when we think
of the digital age, it’s easy
to focus on the conversion
of analog materials
into digital formats, such as
Google’s mass book digitization
project or the change
from storing music on vinyl
and tape to CDs and MP3s.
Characteristics directly related
to the “digital-ness” of
media—easy, perfect copying
and nearly free storage
and transmission being the
most obvious—are certainly
important.
Nonetheless, what may
be even more important
than the convenience aspects
of digitization, though,
is that their use has become
fundamentally different for
consumers. The words, music
and images may initially
be the same. But in the process
of being digitized and
shared they, and we, are
changed.
“Because we can ‘personalize’
this medium to an extent
that wasn’t possible with, say,
newspapers or radio or TV,
we’re getting the power to
wrap ourselves in our own
custom-designed culture,
our own tailor-made
media cocoon.”
Nicholas Carr, Author, The Big
Switch: Rewiring the World, from
Edison to Google |
Items are cataloged, described,
mapped and tracked
more closely than we could
have imagined ten years
ago. One example: tracking
numbers are used by UPS
to digitally identify and trace
every package as it moves
through the UPS system to
its destination. Log on to
the UPS Web site, fill in the
tracking number and click ‘Track’. In addition, UPS email
tracking is available
when the Web isn’t. Tracking
information can be automatically
returned to your
e-mail address.
The flow of information
about digital objects is more
important to many groups—advertisers, governments,
authors, and such—than the
content. And when we interact
with a digital object,
we add to its content. We
become part of the bibliography,
the liner notes, the
audience poll, the reviews,
the statistics, the buzz, the
flavor.
Our lives are being cataloged.
Our culture is being
curated. What does it
mean for libraries when users
create and manipulate
vast amounts of data about themselves as they interact
with their worlds and the
materials they provide?
Unlike previous media
evolutions—largely driven by
new forces of production—the changes we are seeing
now impact us on a personal
scale. We use tools that
span the globe—but they impact
us on the levels of our
jobs, families, communities
and hobbies. We are adapting
to this new digital world,
of course. But more importantly,
we are changing the
world to fit our lives.
Librarians have always
dealt with volumes of metadata
as a matter of course.
Most people, though, don’t
think of their lives as being
cataloged beyond facts such
as phone number, address,
social security number, etc.
Now, however, users create
a wealth of both content
and information about
themselves; some private,
much of it public. Call this
new catalog of our digital
lives “me-tadata.”
Evidence of digital life
Two billion thumbs
up: In 1992, a consumer
might have perused
The New York Times list
or watched Siskel
and Ebert to get reviews
about upcoming
books or films. Now,
reviews from the audience
itself—sometimes
by the thousands—are available
online. Services like
Amazon.com, Rotten
Tomatoes, IMDB, Metacritic.com and
more make reviewing a piece of content easy and aggregate
the collective opinions of millions.
Life 2.0
factor: We’re talking and listening to each other as
well as hearing the opinions of experts.
Where in the world is …
everyone: In 1983, U.S. President
Ronald Reagan made
the NAVSTAR-GPS system
available for civilian use, making
GPS the only fully functional
global navigation system
in the world. An application
developed specifically for military
use has now become an
indispensable consumer tool.
Recently, the ability of a GPS
receiver to tell you where you
are has begun to merge with
mobile phones and Web applications to
provide always-on integration of users’ locations with
other kinds of data. GPS applications now
provide ways to navigate painlessly,
track children and pets, get emergency
service and find specific
products.
Life 2.0 factor: The
ability to know exactly where
you are, what you’re near,
where others are and how to
get where you’re going enables
fundamental changes in
behavior.
CrackBerry addiction: On May 30, 2004, The
New York Times ran an
article in which it described
how the BlackBerry phone/text/e-mail
devices are: “… referred
to as ‘CrackBerries’ because
of their addictive
quality. Philippe Reines,
a 34-year-old Democrat
who works on Capitol Hill… said he went through
severe withdrawal after
finding that Martha’s Vineyard lacked BlackBerry reception.”
Though the term is used mostly in jest, it is
true that “always on” communications change how
we stay in touch and with whom. The prevalence of
text messaging among younger people has been remarked
upon at length. The ability to perform Web
searches and other online tasks on mobile devices
is combining the “everywhere-ness” of cellular technology
with the “everything-ness” of the Web.
Life
2.0 factor: Are our “real life” relationships improved
or degraded by being so constantly, ubiquitously
connected?
Curating our collections: In 1992, the only
institutions with thousands
of items in a collection
would have been
museums, libraries and
archives. With the advent
of cheap digital photography
and photo sharing,
today’s average family
may have thousands of
images in its collection,
and may be publishing
hundreds of them for public or group-specific consumption.
Life 2.0 factor: Users now have collection
development, metadata, curation, archiving and publishing
issues in common with libraries, museums and
other institutions.
Metadata renaissance: Everywhere we
look, the availability of
contextual information
to improve logistics
and efficiency is apparent.
Data moves invisibly
alongside medical
information, worldwide
package tracking, and
RFID tags on everything
from library books
to military equipment.
In ever more environments, data is attached to items
and activities and then looped back to reference still
more databases.
Life 2.0 factor: If my public life is
the sum of my metadata, who is responsible for “The
Book of Me”?
Download some
furniture: Fifteen years
ago, the idea of having
a color printer/scanner/copier in the home
would have seemed absurd.
Now you can get
one at the supermarket
for about U.S. $75. The
next wave in home production?
3D printing.
Also called “fabbing”
(short for “fabrication”)
or “rapid prototyping,” the technology involves the
construction of physical objects from digital designs.
Engineering and architectural firms have used
the technology since the 1980s to create prototype
parts and models on 3D printers costing hundreds
of thousands of dollars. But cheaper components
and widespread use of CAD/CAM software are now
bringing 3D printing to the masses. FabAtHome.org has links to models that cost less than U.S. $4,000,
kits and parts lists for building a “fabber” yourself.
The RepRap is an open-source 3D printer
that can make copies of itself; kits are available from
U.K. £345. Sears sells “CompuCarve,” a 3D woodcarving
machine for around U.S. $2,000.
Life 2.0
factor: It’s not too difficult to imagine that, within a
few years, home fabbing will allow us to design, download,
share and “print” jewelry, toys, housewares, mechanical
parts and maybe even IKEA-style furniture.
The audience is
the content: Cory
Doctorow, author
and blogger, made
a statement on BoingBoing.net about content: “Content
isn’t king. If I sent you to a
desert island and gave you
the choice of taking your
friends or your movies, you’d
choose your friends … Conversation
is king. Content is
just something to talk about.”
For many amateur creators, that is surely true—the reason
you create is to engage in conversation. A high school
junior can now blog, Twitter or post YouTube videos and
engage in a conversation with people … anywhere.
Life
2.0 factor: The ability for millions to participate in a global
conversation in which individual creativity takes a central
role is an extraordinary shift in how we think about social
interaction.
The Googlegänger
phenomenon: As reported
in Newsweek in October 2007, the
term “Googlegänger”
is now being used
to refer to a “virtual
double” that exists
only on the Internet.
Someone with your
name who may be
found when someone
Googles you.
If that person has
engaged in risqué or illegal behavior, there is a
chance that searchers will mistake these activities
as yours.
Life 2.0 factor: The need to manage our
reputation not just in real life, but online, and in the
context of others’ overlapping data.
The impact of Life 2.0 on libraries
How can libraries engage with those living the digital
life? Joe Janes, Associate
Professor, University of
Washington iSchool, proposes
addressing Life 2.0 the
same way a library would
treat a new neighborhood or
academic department.
“This is new territory but
sometimes we get freaked out
because we don’t think we
know anything about these
new digital things,” Janes
says. “That’s not librarianship.
If a dean called and
said there was a new industrial
engineering department,
or the mayor called and said
there was a new neighborhood
on the south side, you
can bet any librarian worth his
or her salt would quickly have
a proposal together on how
to serve these new areas. We
would get together with the
new clientele so they understood
us and we understood
them and try to adapt our services
for them.
“The same is true with the
digital lifestyle. You have people
living in Second Life, in mobile
devices, in Facebook or
Twitter. How do you find them
and be present with them to
serve their information needs?
Libraries are trying to figure
out what to do.”
Janes offers
these examples of libraries actively
working to engage and
serve people in Life 2.0.
-
Helsinki City Library. The music branch of this
library has a performance
stage and digital suites
where users rent instruments
and record, edit
and mix performances—and deposit the result
in the library collection.
The branch is a vibrant
part of the digital music
community, Janes says.
“The library began with the
clientele and what they
could do to serve them.
The place was packed on
a Friday afternoon when I
was there.”
-
Cornell University
Library. LibeCast features
audio and video
recordings (podcasts and
vodcasts) about Cornell
University Library and
its exhibitions, events,
lectures, services and
history, offering the world
a glimpse of life inside
one of the nation’s best
research libraries. “Their
90-second YouTube
videos, Research Minutes,
that explain citations and
searching are well-done,
thoughtful, thorough and
fun,” says Janes.
-
Alliance Library System. This library system
was among the first to set
up a ‘library island’ in Second
Life, a virtual world
that has more than 10
million users. The library
island serves the Second
Life community and
has a number of monthly
discussion groups, talks
by authors and exhibits
based on the information
needs of residents. “With Life 2.0, we need to
expand our vision beyond
the physical library. Get
out of the library–and,
stay in the library! You really
do have to be somewhere
and everywhere,
as every library should be.
It’s the concept, the idea
of the library leaking out
of the building. Somewhere
and everywhere—in
and out, more and better.”
Libraries really are trying to
figure out this Life 2.0 generation
and modify their systems
and services to appeal
to them, says Caplan. “Kids
who have grown up with the
Web are unique, and librarians
understand that this is
a real change—these kids do
show different behaviors than
earlier generations, even if we
still don’t have a good handle
on what they are.”
One feature that Caplan
thinks will attract the Google
generation into digital libraries
is GPS. “We have GPS devices
in everything now from
cars to dog collars, so if your
dog gets loose you can find
it. It is easy to determine the
coordinates of anything and
to mash that up with Google
Maps. I think in a few years
it will be hard to find a digital
collection that isn’t georeferenced,
and that is going
to enrich the information
content enormously. We’ll be
able to link information geographically
the way we now
do topically.”
Janes says each one of us
is getting more and more like
Sarah and her friends as the
digital life continues to unfold
and take hold.
“People are embracing digital
presences differently and
at different levels and paces,
but it’s more and more part of
who we are,” he says.
This is no longer a choice
about how to consume media.
It is a new way of living, most
obvious in our children, but
slowly expanding to encompass
all of us.
As Janes says, “We are all leading steadily
increasingly digital lives.”
Updates | Architecture as advocacy
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