How to create environments for Boomers and Gamers in your library
JOHN
BECK is the President of the North Star Leadership Group, a management consulting
firm, and Senior Research Fellow at the University of Southern Californias
Annenberg Center for the Digital Future, a policy and research center devoted
to studying new communication technology and its impact on individuals, communities
and societies around the globe. He graduated summa cum laude with a bachelors
degree in East Asian studies and sociology from Harvard University, where he
also earned his doctorate in organizational behavior. In addition to the Gamer
generation, his research focuses on global leadership, e-commerce, media and
entertainment, strategy development, group psychology and the impact of the
Internet.
Beck stumbled across the importance of video games and the Gamer generation
while working on his book The Attention Economy, where he discovered
that Web sites with a game component capture and hold peoples attention
better than any other.
After
a survey of more than 2,000 professionals and hundreds of interviews, he is
convinced that video games are not an insignificant pastime played by spike-haired
nerds but a generation-shaping activity that, over time, will reshape behavior
patterns, beliefs, arts, business, institutionsthe entire culture. His
book, Got Game, which he co-authored with colleague Mitchell Wade, explains
the impact the Gamer generation will have on society.
Consultant and author Marc Prensky, who has written Digital Game-Based Learning,
agrees that video games are changing the rules. Todays average college
grads have spent less than 5,000 hours of their lives reading, but over 10,000
hours playing video games. Todays students think and process information
fundamentally differently from their predecessors.
Hollywood directors have noticed the impact of games as well and are giving
them star treatment. To attract the gamer generation to the movies, video game
characters are finding their way into movies, such as Lara Croft appearing in
Tomb Raider.
In the next five years, Gamers will be the dominant demographic for your libraries.
Nonetheless, you dont want to do anything that will offend or chase Boomers
from the stacks. The key to securing and retaining these growing segments is
giving each one what it wants. To serve and attract both Gamers and Boomers,
Beck suggests:
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Create zones in your library. Gamers are technologically savvy and
can take in multiple streams of information while they socialize. They multitask!
They need a space with all kinds of simultaneous activitiesmusic,
television, video streaming, computers. They thrive on all of the commotion.
The Boomer zone should be much quieter. They need technology and service
but not the noise.
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Expand your AV collection. For Boomers, that means movie DVDs and
audiobooks, as well as the traditional books, magazines, newspapers, videotapes,
books-on-tape, CDsthe staples of your collection. Start
adding video games and their strategy guidesthe Gamers cheat
sheetsto the mix to get Gamers in the library more often.
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Know each culture. Can you power up or level out?
Thats common video game lexicon. Are you up to speed on the hottest
new game? Try a few games to see what they are like and why they are so
compelling. How well-versed are you on the latest trends in health care
and financial planning? Those are common Boomer interests. Research and
study both of these generations. Know their interests and characteristics.
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Go global. You can feed that global curiosity of both generations
with information from your print collection that helps them understand the
world. Most of the high quality international resources in your collection
are not digitized, so users cant get them from the Internet.
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Be a guide. Leaders and bosses are not to be trusted is what Gamers
learn while playing video games. Boomers also have a healthy distrust for
authority. Position yourself as strategy guides and not gatekeepers to help
Gamers and Boomers win, something thats important to both.
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Personalize your Web site. This is very important to the Gamer generation
but also will serve Boomers well. Update your site often; Gamers are drawn
to constant change. A search experience at your digital library thats
as exciting and as personal as the experience in video games will attract
them. In addition, Boomers also are becoming accustomed to personalized
online services due to their experiences with search engines and Amazon.
Create an area for Boomers with topics that interest them. Develop interactive
capabilities to allow Boomers to connect with each other.
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Be attentive. This is easy for librarians, where service and open
access are part of their core values and everyday practice. Gamers and Boomers
both demand attention. Dont hide behind the reference desk. Take a
retail approach. Proactively approach Gamers. Ask if you can offer them
materials to supplement what they are using or reading. For Boomers, show
them the range of electronic resources you have that can complement their
needs.
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